Game On: Using Digital Games to Transform Teaching, Learning, and Assessment - a practical guide for educators to select and tailor digital games to their students' needs

Discover how digital gaming can improve learning and prepare students for successful futures. The authors-both experienced educators and enthusiastic gamers-contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experi...
By Ryan L. Schaaf
Perfect Paperback: 176 pages
Publisher: Solution Tree (November 15, 2016)
Language: English
ISBN-10: 1936763974
ISBN-13: 978-1936763979
Product Dimensions: 6.9 x 0.5 x 9.9 inches
Format: PDF ePub TXT book
Reviews:
Students are spending a significant amount of time accessing information digitally, whether responding to a friend's text, sending a snapchat, playing a game on their Xbox, or using educational software. It's not surprising, then, that more educators are eyeing digital game-based learning (DGBL) as ...
- Game On: Using Digital Games to Transform Teaching, Learning, and Assessment - a practical guide for educators to select and tailor digital games to their students' needs pdf
- Download Game On: Using Digital Games to Transform Teaching, Learning, and Assessment - a practical guide for educators to select and tailor digital games to their students' needs pdf
- Game On: Using Digital Games to Transform Teaching, Learning, and Assessment - a practical guide for educators to select and tailor digital games to their students' needs txt
- 978-1936763979 pdf
- Download 1936763974 pdf
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